c++ - unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool -


having trouble creating swap chain. receive following error.

dx3dapp.obj : error lnk2019: unresolved external symbol _d3d10createdeviceandswapchain@32 referenced in function "public: bool __thiscall dx3dapp::initdirect3d(void)" (?initdirect3d@dx3dapp@@qae_nxz) 

below code ive done far.

#include "dx3dapp.h"     bool dx3dapp::init(hinstance hinstance, int width, int height) {     mhinst = hinstance;     mwidth = width;     mheight = height;      if(!windowsinit())     {         return false;     }     if(!initdirect3d())     {         return false;     } }  int dx3dapp::run() {      msg msg = {0};       while (wm_quit != msg.message)     {         while (peekmessage(&msg, null, 0, 0, pm_remove) == true)         {             translatemessage(&msg);             dispatchmessage(&msg);         }          render();     }      return (int) msg.wparam; }  bool dx3dapp::windowsinit() {     wndclassex wcex;      wcex.cbsize = sizeof(wndclassex);     wcex.style          = cs_hredraw | cs_vredraw;     wcex.lpfnwndproc    = (wndproc)wndproc;     wcex.cbclsextra     = 0;     wcex.cbwndextra     = 0;     wcex.hinstance      = mhinst;     wcex.hicon          = 0;     wcex.hcursor        = loadcursor(null, idc_arrow);     wcex.hbrbackground  = (hbrush)(color_window+1);     wcex.lpszmenuname   = null;     wcex.lpszclassname  = text("directxexample");     wcex.hiconsm        = 0;     registerclassex(&wcex);      // resize window     rect rect = { 0, 0, mwidth, mheight };     adjustwindowrect(&rect, ws_overlappedwindow, false);      // create window class above     mmainhwnd = createwindow(text("directxexample"),                               text("directxexample"),                               ws_overlappedwindow,                              cw_usedefault,                               cw_usedefault,                               rect.right - rect.left,                               rect.bottom - rect.top,                               null,                               null,                               mhinst,                               null);    if (!mmainhwnd)    {       return false;    }     showwindow(mmainhwnd, sw_show);    updatewindow(mmainhwnd);     return true; }  bool dx3dapp::initdirect3d() {     dxgi_swap_chain_desc scd;     zeromemory(&scd, sizeof(scd));      scd.buffercount = 1;     scd.bufferdesc.width = mwidth;     scd.bufferdesc.height = mheight;     scd.bufferdesc.format = dxgi_format_b8g8r8a8_unorm;     scd.bufferdesc.refreshrate.numerator = 60;     scd.bufferdesc.refreshrate.denominator = 1;     scd.bufferusage = dxgi_usage_render_target_output;     scd.outputwindow = mmainhwnd;     scd.sampledesc.count = 1;     scd.sampledesc.quality = 0;     scd.windowed = true;      hresult hr = d3d10createdeviceandswapchain(null,d3d10_driver_type_reference,                                                 null,                                                 0,                                                 d3d10_sdk_version,                                                 &scd,                                                 &mpswapchain,                                                 &mpd3ddevice);      if(!hr != s_ok)     {         return false;     }      id3d10texture2d *pbackbuffer;      return true; }  void dx3dapp::render() {  }   lresult callback wndproc(hwnd hwnd, uint message, wparam wparam, lparam lparam) {     switch (message)      {         // allow user press escape key end application         case wm_keydown:             switch(wparam)             {                 // check if user hit escape key                 case vk_escape:                     postquitmessage(0);                 break;             }         break;          // user hit close button, close application         case wm_destroy:             postquitmessage(0);         break;     }     return defwindowproc(hwnd, message, wparam, lparam); } 

you not linking against d3d library (d3d10.lib).

add library linker options (project properties -> linker -> input -> additional dependencies). need make sure library location in "additional library directories" path well.


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