c# - Dynamically creating objects at runtime that inherit from a base class -


i writing game editor, , have lot of different "tool" objects. inherit btool , have same constructor.

i dynamically populate toolbox @ runtime buttons correspond these tools, , when clicked have them create instance of tool , set current tool.

is possible, , if better/easier creating buttons hand?

yes.

to find tools, can call assembly.gettypes:

var tooltypes = typeof(tool).assembly.gettypes()     .where(t => typeof(tool).isassignablefrom(t))     .toarray(); 

to create tools, can call activator.createinstance:

obj = activator.createinstance(type, arg1, arg2); 

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