c# - Dynamically creating objects at runtime that inherit from a base class -
i writing game editor, , have lot of different "tool" objects. inherit btool , have same constructor.
i dynamically populate toolbox @ runtime buttons correspond these tools, , when clicked have them create instance of tool , set current tool.
is possible, , if better/easier creating buttons hand?
yes.
to find tools, can call assembly.gettypes
:
var tooltypes = typeof(tool).assembly.gettypes() .where(t => typeof(tool).isassignablefrom(t)) .toarray();
to create tools, can call activator.createinstance
:
obj = activator.createinstance(type, arg1, arg2);
Comments
Post a Comment