C#, XNA, How to select image minimalization filter in 2D mode? -
the problem can't select minimalization filter texture2d
scaling. there minfilter
graphicsdevice.samplerstates[0].minfilter
but it's not working. when try assign filter changes linear.
is there way implement own filter or how select 1 of available?
i read article on shawn hargreaves' blog while said, "spritebatch automatically set needs drawing in 2d...", includes setting minfilter linear.
so, try article says , set spritesortmode immediate. after spritebatch.begin call, can set minfilter whatever want, , should retain setting when draws sprite.
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